Click on any subject to go to a subject-specific graph of your progress and you'll be "transported" to the part of Hooverville that covers that curriculum.
To view it, click on 'A+' on the toolbar.
Your advancement is tracked in a printable progress report.
Detective Journal - Want to look at my notes? Click here.
Attaché Case - This is where you store your inventory of supplies and important documents.
Map - Lost your way? Click here for a map of Hooverville.
Badges - To adjust the learning level in each game, click here.
Progress Report - To find out where you've been, and what you've learned, click here.
Question Mark - Don't know what to do next? Click here for help.
The Toolbar is right where you need it on the lower edge of the screen.
You may have to scroll up and down the list to find your name.
Each time you need to sign in again, just click on your name and press Enter or click on the green return key on the old typewriter to continue.
After you've signed in for the first time, your name will appear on the list.
Type up to 12 letters and click on Enter to begin your journey. The case will automatically be saved when you exit. Can't spend the whole day fighting crime? Not a problem.
A Progress Report: Your advancement is tracked in a printable progress report.īefore you can help me, you have to sign up on the old typewriter.
Detective's note: The level adjuster is not available in every module.
Changing levels will return you to the first round of game play. The screen will fade to black momentarily and then fade back to the game, in the new level. Adjust the slider bar to the level you want.
Adjustable levels: You can make the questions even harder, showoff-or easier-by clicking on the badges on the toolbar.
Jumpstart kindergarten space software#
Adaptive Learning Technology: The software automatically adjusts the difficulty of the questions so you can stretch your brain and get smarter.
Or, test your skill at almost any activity - once it has been played in the narrative - through my simulated Detective Training Center, available from the Progress Report.
Two ways to play: Follow the adventure all the way through by starting in the museum and solving the crossword puzzle clues that the lab rat, B.F.
When you get the right answer, you'll help me save the town. You're going to need your language arts, math, history, and science smarts. When they ask you what you're doing, tell them that as you're helping me save Hooverville, you're actually using lessons from school. Okay, the people in charge are going to want to know all this stuff. So can you help a gumshoe out? Let's get started!Ībout JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective But diabolical plots and mind-reading octopi? That's real - all too real. Missing milk money, lost pets - I can handle that. Cases like these don't come around too often for a kid detective. It's quite a mess I've stumbled into this time.
21 What's Mixin' in the Squishy Juice Bar?.
16 How Do You Unlock the Doors to the Sabotage Sites?.
15 How Do You Complete a Crossword Puzzle?.
14 What Will You Find in the Art Museum?.
13 Uh Oh! What's Stacked Up Down in the Dungeon?.
9 How Do You Change Game Difficulty Levels?.
8 How Do You Talk To The 'Who' in Hooverville?.
2 About JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective.